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Heavy InventoriesCommands and weight reports

Commands and weight reports

Configuration screens can be opened by any player. Reloading, exporting, and converting require operator permission or the server console. The console cannot open a screen.

CommandUse
/heavyinventories config clientOpen your display preferences
/heavyinventories config serverView gameplay settings; operators can save changes
/heavyinventories reloadLoad the server TOML and recalculate weights from already-loaded datapacks and recipes
/heavyinventories reload weightSame as the full Heavy Inventories reload
/heavyinventories reload playersRefresh players’ carried totals on the next tick
/heavyinventories dump <namespace>Export the namespace’s active weights for inspection
/heavyinventories convert legacy <pack_name>Convert old namespace weight files into a datapack ZIP

Use Minecraft’s /reload to load edited datapack files. Reloading player totals or using the Heavy Inventories reload command is not a substitute for that.

Export a weight report

Run /heavyinventories dump minecraft to inspect vanilla item weights. For modded items, replace minecraft with their namespace. Command completion lists loaded namespaces with items or blocks.

The command writes a JSON report under weight-exports in the server or instance directory and tells you where it was saved. On a remote server, the file is on the server.

Use the report to check:

  • The final weight assigned to an item.
  • Whether it came from an explicit definition, a recipe, or the fallback.
  • Which pack and resource supplied a winning definition, where recorded.

Exporting does not change gameplay. The report is a snapshot for inspection, not an installable datapack. To change a weight, edit its datapack definition, run /reload, and export again if needed.

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